[logic@jup_a12_bandit_chief]
active = walker@bandit_chief_stand
suitable = {=check_npc_name(jup_a12_bandit_chief)} true
prior = 200

[walker@bandit_chief_stand]
path_walk = bandit_chief_stand_walk
path_look = bandit_chief_stand_look
def_state_standing = wait_na
on_info = {=surge_started} walker@surge
meet = no_meet

[walker@surge]
path_walk = bandit_chief_stand_walk
path_look  = bandit_chief_stand_look
on_info = {=surge_complete} walker@bandit_chief_stand
meet = no_meet
