[logic]
active = nil;sr_idle@logic2

[sr_idle@logic2]
on_info = {+jup_b9_heli_1_play_sound -jup_b9_heli_1_sound } %=play_sound(jup_b9_heli_1_blackbox)%
on_signal = sound_end | sr_idle@2 %+jup_b9_heli_1_sound%

[sr_idle@2]
on_game_timer = 20 | sr_idle@nil %+jup_b9_camera_stop%

[sr_idle@nil]
