[logic@stalker_medik]
suitable = {=check_npc_name(jup_a6_stalker_medik)} true
trade = misc\trade\trade_medic.ltx
prior = 200
active = animpoint@medic
can_select_weapon = false
level_spot = medic

[animpoint@medic]
cover_name = jup_a6_animpoint_medic
use_camp = false
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_snd_hello = jup_a6_stalker_medik_greeting
close_snd_bye 	= jup_a6_stalker_medik_farewell
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
