[logic@jup_b209_snork_1]
suitable = {=target_squad_name(jup_b209_squad_snork_up) -jup_b209_snork_1_death} true
active = mob_home@_1
monster_job = true
prior = 100
on_death = death

[mob_home@_1]
path_home = snork_home_up
home_min_radius = 5
home_max_radius = 10
on_timer = 15000 | mob_walker@1
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true

[mob_walker@1]
path_walk = snork_1_walk
path_look = snork_1_jump
on_signal = snork_1 | mob_jump@1
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true

[mob_jump@1]
path_jump = snork_1_jump
ph_jump_factor = 1
offset = 0,0,0
on_signal = jumped | mob_home@1
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true

[mob_home@1]
path_home = snork_home
home_min_radius = 10
home_max_radius = 20
aggressive = true

[death]
on_info = %+jup_b209_snork_1_death%
