;generic section

[logic@jup_a9_dog_gen]
suitable = {=target_squad_name(jup_a9_dogs_normal)} true
prior = 200
monster_job = true

[mob_walker@jup_a9_dog_gen]
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
;dogs section

[logic@jup_a9_dog_01]:logic@jup_a9_dog_gen
active = mob_walker@01

[logic@jup_a9_dog_02]:logic@jup_a9_dog_gen
active = mob_walker@02

[logic@jup_a9_dog_03]:logic@jup_a9_dog_gen
active = mob_walker@03

[logic@jup_a9_dog_04]:logic@jup_a9_dog_gen
active = mob_walker@04

[logic@jup_a9_dog_05]:logic@jup_a9_dog_gen
active = mob_walker@05


[mob_walker@01]:mob_walker@jup_a9_dog_gen
path_walk = dogs_1_walk

[mob_walker@02]:mob_walker@jup_a9_dog_gen
path_walk = dogs_2_walk

[mob_walker@03]:mob_walker@jup_a9_dog_gen
path_walk = dogs_3_walk

[mob_walker@04]:mob_walker@jup_a9_dog_gen
path_walk = dogs_4_walk

[mob_walker@05]:mob_walker@jup_a9_dog_gen
path_walk = dogs_5_walk
