[animpoint@jup_a6_animp_gen]
reach_movement = walk_noweap
use_camp = false
meet = meet@jup_a6_animpoint_meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[animpoint@jup_a6_animp_gen_reach]:animpoint@jup_a6_animp_gen
combat_ignore_keep_when_attacked = false
invulnerable = false

[meet@jup_a6_animpoint_meet]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance 	= 0
far_distance 	= 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false



[logic@jup_a6_animp_01]
active = animpoint@jup_a6_animp_01
suitable = true
prior = 60

[logic@jup_a6_animp_02]
active = animpoint@jup_a6_animp_02
suitable = true
prior = 60

[logic@jup_a6_animp_03]
active = animpoint@jup_a6_animp_03
suitable = true
prior = 60

[logic@jup_a6_animp_04]
active = animpoint@jup_a6_animp_04
suitable = true
prior = 60

[logic@jup_a6_animp_09]
active = animpoint@jup_a6_animp_09
suitable = true
prior = 60

[logic@jup_a6_animp_10]
active = animpoint@jup_a6_animp_10
suitable = true
prior = 60

[logic@jup_a6_animp_11]
active = animpoint@jup_a6_animp_11
suitable = true
prior = 60

[logic@jup_a6_animp_15]
active = animpoint@jup_a6_animp_15
suitable = true
prior = 60

[logic@jup_a6_animp_16]
active = animpoint@jup_a6_animp_16
suitable = true
prior = 60

[logic@jup_a6_animp_17]
active = animpoint@jup_a6_animp_17
suitable = true
prior = 60

[logic@jup_a6_animp_18]
active = animpoint@jup_a6_animp_18
suitable = true
prior = 60

[logic@jup_a6_animp_91]
active = animpoint@jup_a6_animp_91
suitable = true
prior = 60

[logic@jup_a6_animp_92]
active = animpoint@jup_a6_animp_92
suitable = true
prior = 60

[logic@jup_a6_animp_93]
active = animpoint@jup_a6_animp_93
suitable = true
prior = 60

[logic@jup_a6_animp_05]
active = animpoint@jup_a6_animp_05
suitable = true
prior = 60

[logic@jup_a6_animp_06]
active = animpoint@jup_a6_animp_06
suitable = true
prior = 60

[logic@jup_a6_animp_07]
active = animpoint@jup_a6_animp_07
suitable = true
prior = 60

[logic@jup_a6_animp_08]
active = animpoint@jup_a6_animp_08
suitable = true
prior = 60

[logic@jup_a6_animp_12]
active = animpoint@jup_a6_animp_12
suitable = true
prior = 60

[logic@jup_a6_animp_13]
active = animpoint@jup_a6_animp_13
suitable = true
prior = 60

[logic@jup_a6_animp_14]
active = animpoint@jup_a6_animp_14
suitable = true
prior = 60

[logic@jup_a6_animp_19]
active = animpoint@jup_a6_animp_19
suitable = true
prior = 60

[logic@jup_a6_animp_20]
active = animpoint@jup_a6_animp_20
suitable = true
prior = 60

[logic@jup_a6_animp_21]
active = animpoint@jup_a6_animp_21
suitable = true
prior = 60

[animpoint@jup_a6_animp_01]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_01
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_01_reached

[animpoint@jup_a6_animp_02]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_02
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_02_reached

[animpoint@jup_a6_animp_03]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_03
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_03_reached

[animpoint@jup_a6_animp_04]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_04
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_04_reached

[animpoint@jup_a6_animp_05]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_05
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_05_reached

[animpoint@jup_a6_animp_06]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_06
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_06_reached

[animpoint@jup_a6_animp_07]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_07
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_07_reached

[animpoint@jup_a6_animp_08]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_08
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_08_reached

[animpoint@jup_a6_animp_09]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_09
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_09_reached

[animpoint@jup_a6_animp_10]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_10
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_10_reached

[animpoint@jup_a6_animp_11]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_11
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_11_reached

[animpoint@jup_a6_animp_12]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_12
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_12_reached

[animpoint@jup_a6_animp_13]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_13
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_13_reached

[animpoint@jup_a6_animp_14]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_14
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_14_reached

[animpoint@jup_a6_animp_15]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_15
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_15_reached

[animpoint@jup_a6_animp_16]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_16
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_16_reached

[animpoint@jup_a6_animp_17]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_17
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_17_reached

[animpoint@jup_a6_animp_18]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_18
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_18_reached

[animpoint@jup_a6_animp_19]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_19
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_19_reached

[animpoint@jup_a6_animp_20]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_20
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_20_reached

[animpoint@jup_a6_animp_21]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_21
use_camp = true
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_21_reached

[animpoint@jup_a6_animp_91]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_b221_duty_01
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_91_reached

[animpoint@jup_a6_animp_92]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_b221_duty_02
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_92_reached

[animpoint@jup_a6_animp_93]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_b221_duty_03
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_93_reached



[animpoint@jup_a6_animp_01_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_01
use_camp = true

[animpoint@jup_a6_animp_02_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_02

[animpoint@jup_a6_animp_03_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_03

[animpoint@jup_a6_animp_04_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_04

[animpoint@jup_a6_animp_05_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_05

[animpoint@jup_a6_animp_06_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_06

[animpoint@jup_a6_animp_07_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_07

[animpoint@jup_a6_animp_08_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_08

[animpoint@jup_a6_animp_09_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_09

[animpoint@jup_a6_animp_10_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_10

[animpoint@jup_a6_animp_11_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_11

[animpoint@jup_a6_animp_12_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_12
use_camp = true

[animpoint@jup_a6_animp_13_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_13
use_camp = true

[animpoint@jup_a6_animp_14_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_14
use_camp = true

[animpoint@jup_a6_animp_15_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_15
use_camp = true

[animpoint@jup_a6_animp_16_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_16
use_camp = true

[animpoint@jup_a6_animp_17_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_17
use_camp = true

[animpoint@jup_a6_animp_18_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_18
use_camp = true

[animpoint@jup_a6_animp_19_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_19
use_camp = true

[animpoint@jup_a6_animp_20_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_20

[animpoint@jup_a6_animp_21_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_21
use_camp = true

[animpoint@jup_a6_animp_91_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_b221_duty_01

[animpoint@jup_a6_animp_92_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_b221_duty_02

[animpoint@jup_a6_animp_93_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_b221_duty_03
			


[logic@jup_a6_duty_guard]
active = walker@jup_a6_duty_guard_reach
suitable = true
prior = 61

[walker@jup_a6_duty_guard_reach]
path_walk = duty_guard_walk
path_look = duty_guard_look
def_state_standing = wait_na
meet = meet@jup_a6_animpoint_meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
on_info = {=npc_in_zone(jup_a6_sr_light)} walker@jup_a6_duty_guard

[walker@jup_a6_duty_guard]
path_walk = duty_guard_walk
path_look = duty_guard_look
def_state_standing = wait_na
meet = meet@jup_a6_animpoint_meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false


[logic@jup_a6_duty_guarder]
active = walker@jup_a6_duty_guarder
suitable = true
prior = 61

[walker@jup_a6_duty_guarder]
path_walk = duty_guarder_walk
path_look = duty_guarder_look
on_info = {!actor_enemy =see_actor !npc_in_zone(jup_a6_sr_light) =actor_has_weapon =actor_in_zone(jup_a6_sr_noweap) =dist_to_actor_le(35)} remark@jup_a6_duty_guarder
out_restr = jup_a6_sr_noweap
meet = no_meet

[remark@jup_a6_duty_guarder]
anim = threat
target = story | actor
;on_info = %=play_sound(jup_a6_base_guard)%
on_game_timer = 75 | walker@jup_a6_duty_guarder
out_restr = jup_a6_sr_noweap
meet = no_meet



[logic@jup_a6_freedom_guarder]
active = walker@jup_a6_freedom_guarder
suitable = true
prior = 61

[walker@jup_a6_freedom_guarder]
path_walk = freedom_guarder_walk
path_look = freedom_guarder_look
on_info = {!actor_enemy =see_actor !npc_in_zone(jup_a6_sr_light) =actor_has_weapon =actor_in_zone(jup_a6_sr_noweap) =dist_to_actor_le(35)} remark@jup_a6_freedom_guarder
out_restr = jup_a6_sr_noweap
meet = no_meet

[remark@jup_a6_freedom_guarder]
anim = threat
target = story | actor
;on_info = %=play_sound(jup_a6_base_guard)%
on_game_timer = 75 | walker@jup_a6_freedom_guarder
out_restr = jup_a6_sr_noweap
meet = no_meet



[logic@jup_a6_animp_freedom_guard]
active = animpoint@jup_a6_animp_freedom_guard
suitable = true
prior = 61

[animpoint@jup_a6_animp_freedom_guard]:animpoint@jup_a6_animp_gen_reach
cover_name = jup_a6_animp_freedom_guard
on_info = {=npc_in_zone(jup_a6_sr_light)} animpoint@jup_a6_animp_freedom_guard_reached

[animpoint@jup_a6_animp_freedom_guard_reached]:animpoint@jup_a6_animp_gen
cover_name = jup_a6_animp_freedom_guard
