[logic@zat_b7_duty_illicit_dealer]
active = animpoint@zat_b7_duty_illicit_dealer
suitable = {=check_npc_name(zat_b7_duty_illicit_dealer)} true
prior = 200

[animpoint@zat_b7_duty_illicit_dealer]
cover_name = jup_a6_animpoint_morgan
use_camp = false
meet = meet@zat_b7_duty_illicit_dealer
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet@zat_b7_duty_illicit_dealer]
close_snd_hello = nil
close_snd_bye 	= nil
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false
