[logic@jup_b218_army_sokolov]
suitable = {=check_npc_name(pri_a15_sokolov)} true
active = animpoint@stand
prior = 200

[walker]
path_walk = pri_a15_sokolov_walk
path_look = pri_a15_sokolov_look
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = jup_b41_sr_light
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[animpoint@stand]
cover_name = jup_b41_animp_sokolov
use_camp = false
meet = meet
on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_pri_a15_sokolov_walk)%
out_restr = jup_b41_sr_light
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable    = false
meet_on_talking = false
