[logic@jup_a10_bandit_leader]
suitable = {=check_npc_name(jup_a10_bandit_leader)}
prior = 100
active = animpoint@valet

[animpoint@valet]
meet = no_meet
on_info = {=surge_started} walker@surge
cover_name = jup_a10_bandit_leader_sit_animpoint

[walker@surge]
on_info = {=surge_complete} animpoint@valet
meet = no_meet
