[logic@walker_1]
active = walker@walker_1
suitable = {!surge_started} true
prior = 65

[logic@walker_2]
active = walker@walker_2
suitable = {!surge_started} true
prior = 65

[logic@walker_3]
active = walker@walker_3
suitable = {!surge_started} true
prior = 65

[logic@walker_4]
active = walker@walker_4
suitable = {!surge_started} true
prior = 65

[logic@walker_5]
active = walker@walker_5
suitable = {!surge_started} true
prior = 65

[logic@walker_6]
active = walker@walker_6
suitable = {!surge_started} true
prior = 65


[logic@guard_1]
active = camper@guard_1
suitable = {!surge_started} true
prior = 75

[logic@guard_2]
active = camper@guard_2
suitable = {!surge_started} true
prior = 75

[logic@guard_3]
active = camper@guard_3
suitable = {!surge_started} true
prior = 75

[logic@guard_4]
active = camper@guard_4
suitable = {!surge_started} true
prior = 75

[logic@guard_5]
active = camper@guard_5
suitable = {!surge_started} true
prior = 90

[logic@guard_6]
active = camper@guard_6
suitable = {!surge_started} true
prior = 90


[walker@walker_1]
path_walk = walker_1_walk
;combat_ignore_cond = {=check_enemy_name(jup_a12_stalker_prisoner) -jup_a12_actor_enemy_to_bandits} true, {-jup_a12_merc_attack_started =check_enemy_smart(jup_a12_merc)} true, false

[camper@walker_1_wait]
path_walk = walker_1_camper
path_look = stalker_prisoner_battle_look
def_state_standing = hide_na
radius = 0

[walker@walker_2]
path_walk = walker_2_walk
;combat_ignore_cond = {=check_enemy_name(jup_a12_stalker_prisoner) -jup_a12_actor_enemy_to_bandits} true, {-jup_a12_merc_attack_started =check_enemy_smart(jup_a12_merc)} true, false

[camper@walker_2_wait]
path_walk = walker_2_camper
path_look = stalker_prisoner_battle_look
def_state_standing = hide_na
radius = 0

[walker@walker_3]
path_walk = walker_3_walk

[walker@walker_4]
path_walk = walker_4_walk

[walker@walker_5]
path_walk = walker_5_walk

[walker@walker_6]
path_walk = walker_6_walk


; THIS IS FOR THE IMMOBILE GUARDS IN CONTAINER YARD
[meet@guard_base]
use	= {!actor_enemy} true
trade_enable = true

[camper@guard_1]
path_walk = guard_1_walk
path_look = guard_1_look
meet = meet@guard_base

[camper@guard_2]
path_walk = guard_2_walk
path_look = guard_2_look
meet = meet@guard_base

[camper@guard_3]
path_walk = guard_3_walk
path_look = guard_3_look
meet = meet@guard_base

[camper@guard_4]
path_walk = guard_4_walk
path_look = guard_4_look
meet = meet@guard_base

[camper@guard_5]
path_walk = guard_5_walk
path_look = guard_5_look
meet = meet@guard_base

[camper@guard_6]
path_walk = guard_6_walk
path_look = guard_6_look
meet = meet@guard_base

[walker@jup_a12_surge_def]
path_walk = surge_hide_1_walk
path_look = surge_hide_1_look
def_state_standing = sit
def_state_moving = assault

[logic@jup_a12_surge_def]
active = walker@jup_a12_surge_work_1
suitable = {=surge_started} true
prior = 100

[logic@jup_a12_surge_work_1]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_1

[logic@jup_a12_surge_work_2]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_2

[logic@jup_a12_surge_work_3]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_3

[logic@jup_a12_surge_work_4]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_4

[logic@jup_a12_surge_work_5]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_5

[logic@jup_a12_surge_work_6]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_6

[logic@jup_a12_surge_work_7]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_7

[logic@jup_a12_surge_work_8]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_8

[logic@jup_a12_surge_work_9]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_9

[logic@jup_a12_surge_work_10]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_10

[logic@jup_a12_surge_work_11]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_11

[logic@jup_a12_surge_work_12]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_12

[logic@jup_a12_surge_work_13]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_13

[logic@jup_a12_surge_work_14]:logic@jup_a12_surge_def
active = walker@jup_a12_surge_work_14

[walker@jup_a12_surge_work_1]:walker@jup_a12_surge_def
path_walk = surge_hide_1_walk
path_look = surge_hide_1_look

[walker@jup_a12_surge_work_2]:walker@jup_a12_surge_def
path_walk = surge_hide_2_walk
path_look = surge_hide_1_look

[walker@jup_a12_surge_work_3]:walker@jup_a12_surge_def
path_walk = surge_hide_3_walk
path_look = surge_hide_1_look

[walker@jup_a12_surge_work_4]:walker@jup_a12_surge_def
path_walk = surge_hide_4_walk
path_look = surge_hide_1_look

[walker@jup_a12_surge_work_5]:walker@jup_a12_surge_def
path_walk = surge_hide_5_walk
path_look = surge_hide_5_look

[walker@jup_a12_surge_work_6]:walker@jup_a12_surge_def
path_walk = surge_hide_6_walk
path_look = surge_hide_5_look

[walker@jup_a12_surge_work_7]:walker@jup_a12_surge_def
path_walk = surge_hide_7_walk
path_look = surge_hide_5_look

[walker@jup_a12_surge_work_8]:walker@jup_a12_surge_def
path_walk = surge_hide_8_walk
path_look = surge_hide_5_look

[walker@jup_a12_surge_work_9]:walker@jup_a12_surge_def
path_walk = surge_hide_9_walk
path_look = surge_hide_9_look

[walker@jup_a12_surge_work_10]:walker@jup_a12_surge_def
path_walk = surge_hide_10_walk
path_look = surge_hide_9_look

[walker@jup_a12_surge_work_11]:walker@jup_a12_surge_def
path_walk = surge_hide_11_walk
path_look = surge_hide_9_look

[walker@jup_a12_surge_work_12]:walker@jup_a12_surge_def
path_walk = surge_hide_12_walk
path_look = surge_hide_12_look

[walker@jup_a12_surge_work_13]:walker@jup_a12_surge_def
path_walk = surge_hide_13_walk
path_look = surge_hide_13_look

[walker@jup_a12_surge_work_14]:walker@jup_a12_surge_def
path_walk = surge_hide_14_walk
path_look = surge_hide_13_look
