[logic@zat_a2_stalker_mechanic]
suitable = {=check_npc_name(zat_a2_stalker_mechanic)}
active = animpoint@leader
prior = 200
level_spot = mechanic

[animpoint@leader]
cover_name = kardan_smart_cover
avail_animations = animpoint_sit_normal
out_restr = jup_a6_sr_noweap
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
meet = meet
use_camp = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
allow_break 	= false
meet_on_talking = false