[logic@jup_b1_tushkano_1]
active = mob_home
suitable = {=check_npc_name(jup_b1_tushkano_target)} true
prior = 70
on_death = mob_death
monster_job = true

[mob_home]
path_home  = tushkano_spawn
braindead = true
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true 
combat_ignore_keep_when_attacked = true 
npc_friendly = true
on_info = {+jup_b1_actor_atk_squad} mob_home@2
on_timer = 7500 | %=kill_npc%

[mob_home@2]
path_home  = bad_stalker_spawn

[mob_death]
on_info = %=inc_counter(jup_b1_tushkano_death)%


;--------------------------------------------------

[logic@jup_b1_tushkano_2]
active = mob_home
suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
prior = 70
on_death = mob_death
monster_job = true

;--------------------------------------------------

[logic@jup_b1_tushkano_3]
active = mob_home
suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
prior = 70
on_death = mob_death
monster_job = true

;--------------------------------------------------

[logic@jup_b1_tushkano_4]
active = mob_home
suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
prior = 70
on_death = mob_death
monster_job = true

;--------------------------------------------------

[logic@jup_b1_tushkano_5]
active = mob_home
suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true
prior = 70
on_death = mob_death
monster_job = true

;--------------------------------------------------
