[logic@jup_b209_snork_7]
suitable = {=target_squad_name(jup_b209_squad_snork_2) -jup_b209_snork_7_death} true
active = mob_home
monster_job = true
prior = 100
on_death = death

[mob_home]
path_home = snork_home_d_3
home_min_radius = 2
home_max_radius = 4
aggressive = true
on_timer = 15000 | mob_home@2
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true

[mob_home@2]
path_home = snork_home
home_min_radius = 10
home_max_radius = 20
aggressive = true

[death]
on_info = %+jup_b209_snork_7_death%
