[logic@jup_a12_bandit_bodyguard_2]
active = walker@guard
prior = 150
suitable = {=check_npc_name(sim_default_bandit_1)} true

[walker@guard]
path_walk = bandit_bodyguard_2_walk
path_look = bandit_bodyguard_2_look
meet = no_meet
out_restr = jup_a12_sr_bandit_bodyguard
on_info = {=surge_started} walker@surge


[walker@surge]
path_walk = bandit_bodyguard_2_walk
path_look  = bandit_bodyguard_2_look
on_info = {=surge_complete} walker@guard
meet = no_meet