[logic@jup_b219_monolith]
suitable = {=check_npc_name(jup_b219_monolith_squad_leader_freedom_skin)}
active = walker@sig
prior = 150

[walker@sig]
path_walk = monolith_walk
path_look = monolith_look
on_signal = monolith | walker %+jup_b219_monolith_on_pos%
def_state_standing = guard_na
invulnerable = {!actor_enemy} true, false
meet = no_meet
out_restr = jup_factory_default_in_restrictor
combat_ignore_keep_when_attacked = true 
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
danger = danger
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[walker]
path_walk = monolith_walk
path_look = monolith_look
def_state_standing = guard_na
on_info = {+jup_b219_start_one_monolith} remark@start_one_monolith
on_info2 = {+jup_b219_start_all} remark@start_all
on_info3 = {+jup_b219_start_soldier_monolith} remark@start_soldier_monolith
on_info4 = {+jup_b219_start_vano_monolith} 		remark@start_vano_monolith
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_one_monolith]
anim = jup_b219_monolith_one
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_all]
anim = jup_b219_monolith_all
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_soldier_monolith]
anim = jup_b219_monolith_soldier_monolith
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[remark@start_vano_monolith]
anim = jup_b219_monolith_vano_monolith
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
danger = danger
meet = no_meet
out_restr = jup_factory_default_in_restrictor
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[danger]
ignore_distance = 0
danger_inertion_time_grenade = 0
danger_inertion_time_hit = 0
danger_inertion_time_sound = 0
danger_inertion_time_ricochet = 0

