[logic]
active = ph_door@locked

[ph_door@locked]
locked = true
closed = true
on_info = {!actor_in_zone(jup_b205_zombie_zone_01)} ph_door@closed
snd_open_start = metal_small_open
snd_close_start = metal_small_close_start
snd_close_stop = metal_small_close_stop
tip_open = tip_open_another_site

[ph_door@closed]
locked = false
closed = true
on_info = {=actor_in_zone(jup_b205_zombie_zone_01)} ph_door@locked
snd_open_start = metal_small_open
snd_close_start = metal_small_close_start
snd_close_stop = metal_small_close_stop
on_use = ph_door@open
not_for_npc = true
tip_open = tip_door_open

[ph_door@open]
locked = false
closed = false
snd_open_start = metal_small_open
snd_close_start = metal_small_close_start
snd_close_stop = metal_small_close_stop
show_tips = false