[logic]
active = animpoint@jup_b8_heli_search
on_hit = hit

[animpoint@jup_b8_heli_search]
avail_animations = zat_b101_heli_5_serch
cover_name = jup_b8_heli_search_animpoint
on_info = {+jup_b8_heli_4_searched} %=destroy_object% 
meet = no_meet
use_camp = false
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[hit]
on_info = %+jup_b8_actor_hit =destroy_object%
