[logic@jup_b220_trapper]
suitable = {=check_npc_name(jup_b220_trapper)} true
active = animpoint@default
prior = 200

[animpoint@default]
cover_name = jup_a6_animpoint_trapper
avail_animations = ward_noweap		;animpoint_sit_normal
use_camp = false
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
invulnerable = {!actor_enemy} true, false
out_restr = jup_a6_sr_noweap
on_info = {-jup_b212_jupiter_chimera_hunt_mentioned -jup_b212_jupiter_chimera_hunt_told +jup_b220_trapper_about_retire_told +jup_b208_burers_hunt_done -jup_b212_trapper_found_chimera_play =dist_to_actor_ge(100)} %=play_sound(jup_b212_trapper_found_chimera) +jup_b212_jupiter_chimera_hunt_mentioned%
on_info2 = {!npc_in_zone(jup_a6_trapper_zone)} %=teleport_npc(jup_a6_trapper_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_snd_hello = jup_b220_trapper_greeting
close_snd_bye 	= jup_b220_trapper_farewell
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_dialog	= jup_b220_trapper_start
meet_on_talking = false
