[logic@jup_a12_bandit_guard]
active = walker@bandit_guard_stand
suitable = {=check_npc_name(jup_a12_bandit_guard) !surge_started} true
prior = 200

[walker@bandit_guard_stand]
path_walk = bandit_guard_stand_walk
path_look = bandit_guard_stand_look
on_info = {=surge_started} walker@surge
meet = no_meet


[walker@surge]
path_walk = bandit_guard_stand_walk
path_look  = bandit_guard_stand_look
on_info = {=surge_complete} walker@bandit_guard_stand
meet = no_meet
